Devil May Cry 5 is a wild mess of demonic magic, blood, brooding twinks, butt rock music, kung-fu homage, and joyous gameplay. For someone who will always be attached to it's brazen mechanics, that hurl you into a whirlwind of virtual masochist intent, it's unjust nature with it's dark and gritty story will always touch that little dark place in my heart, for it's amazing plot-line with a cast of deranged characters, and their dark humor that brings gaming out the best side of this incredible franchise.
Rounding out the cast is the third playable character named V. This enigmatic wizard, whose appearance and motivations aren't explained until much later in the game than they should have been, spends a lot of the game speaking in vague riddles and poetry, and doesn't get interesting until the second half.
You start off with Overture - an arm that can shoot a blast of electricity to push enemies back - and along the way, you'll be collecting additions that can do everything from slow down time, grab enemies in wrestling moves and even perform a Fortnite-esque rocket surf.
Devil May Cry has always been an action-packed series. Sure, Dead or Alive 6 offers up features that are new to the series, like blood effects and a super meter, but those are bells and whistles culled from a decades-old industry playbook for games of this sort.
Demon-hunter Dante returns in Devil May Cry 5 and this time he has company in the form of his nephew Nero and a character called V. We're all having load shedding right now, and in my area it usually happens for six to 10-hour stretches at night - which is when I play games, so it took me a long time to get through the game in the little bursts of power I had.